EverCraft 2 Changelog ===================== v0.69 - Boats (speed units) can now be used in heroic expeditions to reduce duration - Fixed expedition card income rate not being formatted for large numbers v0.68 - Tweaked inventory panel alignment v0.67 - Fixed combat tab message to say "expedition units" instead of "military unit" - Altar tab hidden until first tier reset; Artifacts tab hidden until an expedition unit has been crafted - Added dismissable tip under crafters about right-click to assign/unassign all v0.66 - Mobile browser support: responsive layout, collapsible inventory sidebar, horizontally scrollable tables and crafting grids, smaller fonts and spacing on small screens v0.65 - Expedition dialog: replaced unit assignment buttons with role-specific controls — Army gets +10% and 100% success rate buttons, Fleet/Beacons get three scaled static-amount buttons v0.64 - Added favicon (T1 gem icon) - Altar of Sacrifice: removed extra border wrapper, moved section labels into table headers v0.63 - Prepared realm tab to support R3 - Fixed realm portal button shrinking on narrow browsers - Removed title header from nav bar to give tabs more space - New display setting: Tab Highlighting toggle — disables glow and count indicators on tabs v0.62 - Reduced R2 sword gem cost scaling from x10 to x4 per tier for T4+ (T1-T3 unchanged) - New R2 research upgrades: T4/T5/T6 Sword Efficiency — reduces sword input costs by 12% per level (max 8 levels, costs flasks + swords) v0.61 - Auto-Prestige unlocked at T2: checkbox next to each prestige button to automatically prestige when affordable. Click "Auto" column header to toggle all in a category. - Heroic expedition setup is now automatically cleared when the expedition finishes - New Realm 2 expedition: T5-T6 Quest (difficulty 2M) — grants scaling output bonus to T5 and T6 recipes v0.60 - Reduced T1 Knight Strength research base cost from 50k to 1k flasks - Expedition unit tooltips now show on icon hover and explain how stats affect success rate, duration, and rewards - Expeditions now consume all assigned units on success (previously half were returned) v0.59 - Prestige now subtracts the requirement cost instead of resetting the recipe to 0 - Pause state now persists across refresh — no offline time is processed for a paused game - Expedition modal: unit icons now have hover tooltips showing role description and strength formula v0.58 - New artifact: Combat Artifact (x1.1 combat strength per level, max 100, 50 shard base cost) - New artifact: Crafting Speed (+5% crafting speed per level, max 40, 200 shard base cost) - Fix: Expeditions 3 and 4 no longer reset to locked on page refresh v0.57 - Removed Cave Exploration expedition; remaining expeditions renumbered - Expedition unlock requirement reduced from 20 to 5 completions - Expedition difficulty reduced: Mountain Pass, Ancient Ruins, Wraith Stronghold - Beacons now increase rewards by twice as much as difficulty (was equal), and beacon effect strengthened 5x - Knight strength exponent increased from 0.7 to 0.8 - Prestige tab: explanation section is now collapsible, collapse state persists across saves v0.56 - Prestige tab: added mechanics explanation, split bonus column into separate Recipe and Total columns v0.55 - Reduced base cost of knight strength research from 1M to 50K flasks - Fixed inventory panel scrollbar not flush with right border v0.54 v0.53 - Crafting tab now always shows per-craft amounts, with per-second rate in parentheses when crafters are assigned - Fixed Altar tab in Realm of War showing Nullstone and Artifact Shard sacrifice options (these are only earnable in Realm 1) v0.52 - Fixed tooltips getting clipped when near the bottom of the screen v0.51 - Fixed collapsible sections breaking the page when collapsed v0.50 - Mountain Pass expedition rebalanced: difficulty 50k→10k, duration 3h→1h, shards 400→150 v0.49 - Tier tab warning now guides players to advance through expeditions when Realm of War is not yet unlocked - Recipe output rate now displays in green when crafters are actively producing - Renamed Upgrades tab to Research - Fixed research upgrades table showing blank Level, Cost, and Effect columns - Added "Hide maxed upgrades" checkbox to Research tab (on by default) v0.48 - R1 military unlock thresholds now scale per unit (x100 craft cost) instead of flat 100k - Buffed all ring artifact upgrade bonuses from x1.3 to x1.35 per level - Reduced T2 ring shard cost from 100 to 50 and T3 ring shard cost from 1000 to 500 - Forest Patrol expedition difficulty reduced from 10 to 5 and duration from 2m to 1m v0.47 - Reduced T1 tier reset mana requirement from 1e21 to 1e20 v0.46 - New research upgrade: Cheaper Gems — reduces gem input costs by 5% per level (10 levels) - New research upgrade: Cheaper Expedition Units — reduces military input costs by 5% per level (10 levels) - New research upgrade: Cheaper Flasks — reduces flask input costs by 5% per level (10 levels) - Buffed T4–T8 gem mana multipliers (T4: x1.6→x3, T5: x2→x4, T6: x2.4→x5, T7: x3→x10, T8: x5→x20) v0.45 - Mana tooltip now shows cleaner format: "605 T2 gems → x605 multiplier" - R1 military unlock thresholds increased to 100k lifetime gems - R1 boat and beacon gem crafting costs increased v0.44 - Knight strength upgrades are now hidden until the corresponding knight has been produced - Expedition unit unlock conditions increased (more lifetime gems required) v0.43 - T2 global military changed: only Realm of War T4+ Swords are usable cross-realm (previously all units were global) - Gem Manufacturing research upgrade rebalanced: 16 levels with alternating 10/50 flask costs climbing through tiers v0.42 - Fix: Inventory panel nullstone/shard rates now include prestige and sacrifice bonus multipliers - Fix: Expedition rewards/s now factors in success rate instead of assuming 100% - New military unit: T7 Knight (Realm 1) - Auto-buy checkboxes on upgrades tab are now hidden before Tier 1 - R1 Military Strength upgrade split into 3 per-knight upgrades (T1/T4/T7). Existing levels migrate to all three. v0.41 - Playtime clock now visible for all players - Fix: Time Warp button now appears immediately after migration grants charges v0.40 - Major rework, too many changes to list - V0.39 incompatible. Receive time warps as compensation based on tier reached. v0.39 - T1 Mana Gems are now free to craft (no mana cost) - Starting mana is now 0 - Fix: crafting progress bars now animate correctly v0.38 - Fix: offline time calculation no longer undercounts production v0.37 - Internal: centralized UI update system with dirty flags for better performance - Internal: split large combat and artifact UI modules into smaller files - Internal: removed code duplication with tab manager factory and fingerprint utility - Fix: mana regeneration tooltip no longer cut off by inventory panel v0.36 - Ring artifacts now only increase output (no longer increase input costs) - Tier milestones now display in chronological order v0.35 - New artifact: Mana Globe (x10 mana generation, x10 per upgrade level) - New artifact: Crafting Speed (+30% crafting speed, +2% per upgrade level) - New expedition: Abyssal Rift (artifact shards + combat points) - New expedition: Void Sanctum (nullstone) - New heroic expedition: Combat Mastery (scales combat point drops) - Added 3 more artifact slots (6-8) - Expedition reward icons now reflect heroic multipliers - Added T5 Sword and T6 Sword military units in Realm of War - Molds now always give 100% of their effect (no longer need to be slotted) v0.34 - Fixed tier reset corrupting Realm of War military crafters (NaN bug) - Expedition UI simplified: compact reward squares replace icon cards - Click any expedition square to open the setup dialog - Category labels shown to the left of each expedition group v0.33 - Heroic expeditions no longer have a 9,999 unit cap - Expedition unlocks now persist across tier resets v0.32 - Expedition UI redesigned: side-by-side icon cards replace table rows - Custom expedition icons for R1 (Forest Patrol, Cave, Mountain, Ruins, Wraith) - R2 quest icons now use gem icons instead of enemy icons - Heroic expedition cards show victories and bonus multiplier - R2 quest cards show completions and output bonus - Setup dialog: unit controls use table layout for proper alignment - Setup dialog: expedition icon enlarged to 96x96 - Performance: separated lightweight progress bar updates from full state updates v0.31 - Added automatic update notification when a new version is available v0.30 - Upgrades and Tier tabs glow when an action is available - Expedition setup now saves and starts in one click - Expedition log is now collapsible - Early game pacing tweaked to be faster v0.29 - Removed mold artifacts from the game - Artifact shards spent on molds (purchase + upgrades) are refunded automatically v0.28 - Added Heroic Expeditions v0.27 - Fixed inventory sections not collapsible in R2 - Removed spinner arrows from expedition unit assignment input - Fixed +/- buttons not working on expedition assignment until ++ was used first - Fixed expedition log not updating when switching realms while on Expeditions tab - Removed misleading "T3 reset only here" from Realm of War tooltip (T3 resets both realms) - R2 expedition dialog now shows the bonus formula per completion v0.26 - Added UI Scale slider in Settings under new Display section (0.8x to 1.3x) - Moved Background Image toggle from Game to Display section v0.25 - Added realm background images (blended with 70% black overlay) - Added "Background Image" toggle in Settings under Game - Crafting row backgrounds now semi-transparent to show background image v0.24 - Expedition log now shows last 20 entries per expedition type - Added filter dropdown to expedition log to view specific expedition types - Tab content now scrolls independently instead of the whole page v0.23 - Added Combat Artifact: costs 100k Artifact Shards, 100k Ghost Knights, and 100k Wisps - Combat Artifact grants +30% military strength (+3% per upgrade level) - Expeditions can now reach 100% success rate (was capped at 80%) v0.22 - Added Realm of War tooltip on realm switch button and portal gate - Added Q hotkey to swap realms - Added rebindable hotkeys dialog in Settings v0.21 - Increased max units per expedition from 5,000 to 9,999 - Lowered military research upgrade costs - Increased T6 gem multiplier from x2.0 to x2.4 v0.2 - Added Realm of War v0.17 - T2 reset now grants x1.4 total crafter speed and unlocks Military Research - Added Military Research upgrades: Knight Strength and Wisp Strength - Improved Tier milestone UI with two-column layout v0.16 - T4-T6 ring and mold artifacts - Added T5-T6 Output combat upgrade - Added T5-T6 Output mana upgrades - Rebalanced artifact slot and artifact costs - Fixed expedition unit assignment buttons firing multiple times when switching tabs - Fixed military strength formula to apply exponent to count before multiplier v0.15 - Added Tier system - prestige mechanic with permanent bonuses - Added Altar of Sacrifice - sacrifice items for permanent output bonuses - T1 reset requires 1e21 mana, grants x1.2 crafter speed and unlocks Altar - T2 reset requires 1e40 mana, grants x1.4 total crafter speed and unlocks Military Research - T1 gems require minimum 5 to prevent softlock when sacrificing - Craft time display now reflects tier speed bonuses v0.14 - Removed Village system (did not playtest well) v0.13 - Added military crafting speed combat upgrade - Fixed crafting input display to include artifact bonuses v0.12 - Added keyboard hotkeys: A/D to cycle main tabs, [/] to cycle inventory tabs v0.11 - Renamed Combat tab to Expeditions - Artifacts tab now shows a message when you have no lifetime artifact shards - Expeditions tab now shows a message when you have no lifetime ghost knights - Added lifetime artifact shards tracking - Added changelog to settings v0.1 - Initial release